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Outfits all have bonuses to SPECIAL, so ideally you give dwellers clothes that improve their major stats. Weapons are useful for when rushes fail and suddenly you find yourself overrun with radroaches, or for when your vault is under attack.
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Use them! Ideally every dweller in your vault has a get-up and a gun. Play Dress-UpĪs you play, you’ll find outfits and weapons.
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Just don’t do it too often, as the chance of failure rockets exponentially on every retry. Fallout Shelter even gives you a little bonus if you pull it off. I personally don’t like to Rush if the chances of failure are higher than 40%, but anything lower than that is game. Why wait for the timer to finish when you can press a button and quicken the entire process? Rush is your friend, especially when you run low on resources. And finally, it’s important to make sure your dweller is in good health. Some dwellers are happier out on the road than they are stuck in a vault. You should also let dwellers explore the wasteland from time to time. It’s weird, but it’s totally a thing in this game, so roll with it. Sexually active dwellers have their happiness rating shoot to 100, and pregnant women maintain the 100% happiness rating throughout their pregnancy. There’s actually a big benefit to letting dwellers get it on with each other. Specifically, members of the opposite sex. If a vault dweller’s happiness slips, you might want to consider letting them hang in the recreational areas, so they can socialise with others. Second, always make sure that they don’t work too hard. First, make sure that people are assigned to jobs they’re actually good at. More importantly, make sure to check up on the dwellers from time to time. Luck: High luck makes your dwellers #blessed high luck means better ‘rush’ chances, and also gives you better items while out in the wasteland.Īlways pay attention to a new dweller’s SPECIAL, and place them accordingly. Intelligence: High intelligence makes dwellers smart best placements are medical bay or science laboratory.Īgility: High agility makes your dwellers nimble best placement is the diner. Perception: High perception makes for a discerning dweller best placement is water treatment plants.Įndurance: High endurance makes dwellers durable best role is exploration, or Nuka Cola production.Ĭharisma: High charisma makes dwellers charming best placement is radio station. Strength: High Strength makes a dweller a power specialist best placement is the power plant. The quick and dirty breakdown is as follows: Everyone has a SPECIAL spread, and these numbers determine what the dweller will be good at.